>>42616701>so you are already confirming 50%+ of what CS did on it's opening week? Yikes.that sub-40,000 figure is temtem's ALL-TIME PEAK, mind you. i was being GENEROUS by citing that number. and it's still considerably less than the 76,760 units that cyber sleuth sold the first week in japan alone.
temtem actually averages around 22,000 players, which is tiny considering how hard it's shilled on /v/ and /vp/.
>it's not being avoided because Digimon is good...in your opinion.
>It's being avoided because it's a losing formula straight out of the gate.it's a "losing formula" that makes billions and gets new multimedia products on an annual basis.
>If you say soten years ago, digimon had almost no presence anymore outside of japan. bamco had stopped releasing the games in the west altogether. xros wars debuted, but it took three more years for anyone to bother dubbing it for the west.
fifteen years ago, the anime was still on hiatus after the epic failure that was frontier, the games hit rock bottom with the travesty that was digimon world 4, etc.
if you can't see the difference between 2005 or 2010 and now, you're delusional.
>Today's competitors are Yokaiyo-kai watch already peaked and declined in the one market where it was ever relevant.
>and TemTempfft HAHAHAHAHAHAHAHAHAHA
>and if more start gravitating to this genre it will be worse for Digimon.digimon is the only other franchise in this genre besides pokemon that has global brand recognition and the nostalgia factor. and now bandai is actually investing in the franchise. no indieshit johnny-come-lately is going to be able to compete with that.