Quoted By:
How would (you) improve/update the turn base gameplay trying to keep it as similar possible?
>When entering at battle appears a circle in the overworld (there is not battle screen) if you abandon it counts as scape try but depending of the wild pokemon level depends the success as is normally.
>Pokemons fight automatically doing "autoattacks", evading and moving around the battlefield if your Pokemon or rival's is too overlevel battle autoresolves
>you control the trainer all the time commanding your pokemon special moves (current moves) giving items, switching pokemon and giving instructions to the AI like attack, defend, evade, cheer.
>You can give orders whenever you want but the speed stat determine when does your pokemon execute it
>Trainer has a hidden hp bar and can tank few enemy attacks as happens in the anime, but if faints is game over, this is only allowed in unofficial battles.