>>41519174>Anon, try running Earthquake on everything in doubles and tell me how that goes.Pairing an EQ user with a flying type or levitate user is one of the most basic strategies in doubles. Moron.
>Or by just removing it because it's a poorly designed move that doesn't need to exist.It's fantastically designed for what it was intended, and with mints and bottlecaps being a thing now, raising a good HP mon is more casual friendly than ever. But you'd rather cry about it being too hard in past gens.
>Hmm....if only they gained other options like Mystical Fire, Aura Sphere, Earth Power, or Weather Ball.....if only.....Most of them didn't, retard. No one would be complaining if something better actually replaced HP for coverage.
>No, it's just bad game design. There are no """"mindgames"""" when you lose regardless of whether you stay or switch out.I very clearly laid out how it's not a guaranteed loss. I'm sorry you're too retarded to comprehend such a simple explanation.
>Damn anon I guess nothing is broken ever. Just predict it bro!A piss weak move with extremely situational power and priority that happens to be really good in those situations is not anything resembling broken. It's a perfectly balanced move that adds some depth to a battle. You have to be really, really, really bad at the game if Pursuit is giving you this much trouble, holy fucking shit.