>>32194469So many of the game's plot points could've been easily solved if the heroes weren't so stupid most of the time.
Nuzleaf could've easily been found out as soon as he wanted you and the partner to climb a sacred mountain just because you're human, even though nobody else buys it, and the fact that said place is guarded by the police. He's so persistent that he comes back twice just to get you to climb the damn mountain, yet neither of you bat an eye, and Archen also doesn't assume something's up despite being an experienced adult. Along with the Legendary Beasts only saving you instead of doing their thing before the rest of the Society get swallowed up, or the scarves triggering evolution at Entei's fight, but becoming disabled when the tree starts to get lifted up despite being much closer, the game's story feels like a bunch of convenient coincidences that make the villains' plan work out much faster, or save the heroes when something's unwinnable.On an unrelated note, what was even the point of the continents mechanic, when only one other continent and a few islands are used for the plot, anyway? Almost all the townspeople use their stock dungeon quotes, anyway, so the world barely even gets fleshed out, unless you count Electrike's "The Air Continent's wind helps me generate static electricity!" as something major.