>>32034930* DexNav, Refresh, and Super Training are now permanent features.
* We are in dire need of a "catch up" generation, like Gens II and IV, to fully-flesh out evolutionary lines like Qwifish, Carnivine, Durant, Komala, etc. with either new evolutions or Megas.
* Likewise, focus on adding to and improving on existing features, like Mega Evolutions, regional variants, and Z-Powers before abandoning them for the next big thing.
* New batches of original Pokemon lines should be based on what happened in Gen VI: A limited number of newly introduced monsters, but with strong designs, inspiration from unused animals or concepts, fully-flesh out evolutionary lines, and use of unused type combinations where possible.
* Bring back Triple- and Rotation-Battle formats.
* Improve the fucking frame rate, at least to the levels of Pokemon X and Y. If this means getting rid of trainer models on the battlefield and superfluous special effects, so be it.
* Gym leaders and Elite Four members shouldn't be tied to a specific type anymore, but rather a specific theme.
* The introduction to the game shouldn't last longer than ten minutes.
* The ability to skip all duologue and tutorials at any time.
* More complex dungeons than what we've gotten in Gens VI and VII, with more puzzle elements.
* The number of Pokemon trainers have return to their approximate X / Y levels.
* Remove time-based wild Pokemon appearances. Again, X / Y did this right by having each route instead contain a large amount of unique Pokemon.
* Combine Pokemon Hordes and S.O.S.: The initial Pokemon can call up to four additional allies, one per turn, but only up to four.