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Pic related is what I would like to see
>Hydreigon
It can be a fast and powerful fighter in regards of ranged and melee attacks, having moves like Tri Atttack, Crunch, Dragon Tail, etc. Maine downside is having a move miss and not recovering fast, giving combo potential to the opponent. Also floats slightly off the ground, making some moves have no effect while others do
>Bouffalant
Uses Head Charge in a straight line, gathering speed and damage the farther it goes. Meant to punish those that try to zone with spamming the same projectile. Can break any shields and can stun an opponent, giving you the opportunity to get in. Does a big 200 for maximum damage from the farthest distance
>Cofagrigus
Uses Disable and stays in the area they spawn, like Mimikyu/Croagunk/etc. Grabs the opponent when they get near and has them held in front of you until at least 50 damage is dealt, in which Cofagrigus lets the opponent go, giving ample combo potential and punishes rushdown hard. Also leaves the opponent with debuffs disabling both Synergy and Support build up for a short period of time because Mummy