>>28879970>how power creeped is the pokemon TCG nowdays?Numbers have gotten much higher. Damage is almost doubled what we saw around Gen 3, and HP has increased by +20~60 across the board on average. Compare your Nidoking to this Haxorus, for example.
But everything else has either stayed the same or regressed. Effects that have nothing to do with damage or HP have gotten much weaker overall.
For example, we've moved far away from consistency and toolboxing cards/supporters and switched to mass drawing, which has sped the game up a lot. A lot of older effects either go unchanged or gain new limitations when reprinted. Energies still get attached at the same speed. It's really hard to explain without giving a lot of specific then and now examples.
One huge complaint that a lot of older players have is that the game really dumbed itself down around the time HGSS came out. Cards had much less text on them, if any at all. Cards rarely have more than two total attacks/abilities, with a lot having only one, like ALL Megas or Breaks. New mechanics get watered down hard when reintroduced (ex/SP vs EX, Lv X vs Break, etc). A lot of the card effects are a lot more straightforward with very little creativity, or are extremely basic to the point of eliminating niche viability. Cards have arbitrary limitations to keep them from synergizing with other cards, even though they still wouldn't be good without those limitations. The list goes on.
But it's still worth playing and it's still mostly the same game, if that's the point of your post.