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>basically encourages you to avoid battles whenever possible because they give fuck all in resources and are too easy to pose a threat
>throws mountains of important consumables on you that you'll eat through in no time flat
>encourages; if not outright demands you to take the easiest route possible with boss fights
>full of one-dimensional by-the-books writing and scenarios with barely any notable moments the whole game
>previously established character(s) now have much more minor roles than they did before with minimal (if any at all) new characters
>extremely controversial and considered the worst entry by hardcore fans, casual players are either indifferent or welcome the change
>ends up defining the series from that point onward just because it sold well and they didn't bother waiting to gauge reception before they already started making the next one
Now where have I heard all of THIS before.