>>31479615>So, post a "good" map, assholes. Enlighten me.Personally, I believe this to be the epitome of mapping. Notice how the ledges are both aesthetically pleasing and fully functional, forcing the player to travel through the grass so they can beef their starter up and yet allowing an easy and quick return journey once they get the plot device to move further in the game. The paths are wide and comfortable to allow easy maneuvering on both bike and foot.
Indeed, a map is more than aesthetics; what is on this map? Two NPCs, avoiding a crowded look but giving the sense that the world is populated. One even gives you a potion, in case you screwed up your rival battle and need another to get through the 3 or 4 rodents and birds you'll encounter.
Speaking of which, you encounter basic 2 and 3 stage mons here; the regional rodents and birds that are practically mascots. Easy to beat, but when you come back through the second time, armed with balls, you can catch them and you can even take them to the end of the game and not be disappointed. No shitmons here, just the unsung heroes of everyone's first play through.
I know it's an official game, but I use Route 1 as a yardstick for all my routes.