Is there a good strat to deal with Drifblim fast?
I might have to fire my NHN on it but I've been playing it lazily with LDE all week so don't really know if there's a reliable fast mode to it.
>>35148730Sorry shufflefriend, have just been keeping an eye on the thread not dying but so far I've been busy to post something aside Drifblim being a sick fuck not giving anything any day and I fear I'll not even be able to reach SL4.
I did it with an Aggron-mono steel team too and used items, since itemless wasn't cutting it and even with multiple Celesteela activations the 5th support was too much to make any combos so I'm fairly sure I also used a C-1.
>>35146181We can't really get a consensus on something that is not yet tested to it's max potential, but it certainly looks strong. Sadly didn't have any hearts to farm Slucha when it came by or coins for Rose. However according to the link and such way above in the thread the "perfect" HS team should consist of W-Blissey and SGross with a Charizard X so might as well give cookies to lucha and farm the rest to "keep up".
As for grass teams, if farming Tapu Fini and doing the first 210 UX taught me something is that doing combos are the way to go as burst simply can't keep up even with high multipliers against tanky HP, so Super Cheer doesn't look really that good considering you do half damage of whatever burst you have (1 turn "lost" to setting up SC and the other turn doing the burst). Even HS could stand a better chance.
Good assets (in my humble opinion) right now are: SS Magnezone, SS Meganium, Alolachu/Shiinotic, UP Pikachu, SS Tapu Koko, SS Breloom, SS Grotle(I think we just got a LDE Chu?), SS Kartana/Xurk, SS Jolteon, SS Leafeon, SS WRoserade, and a honorary mention to SS Luxray and Shaymin-L, due to having decent synergy if you exploit a tapper mega to the max/get lucky. Just my two cents.