>>50797540There's a difference between concept art looking bigger and better than the final product and the concept art being totally outside the scope of the final product. Even the most impressive and sprawling vistas in Sun and Moon's concept art were at least somewhat realized or referenced in the final game, even if the scale was somewhat bigger in the concept art. LGPE's concept art is also grid-like and fitting of the scope of the project. This isn't the 90s anymore and concept art is generally used as reference for implementation in the final game.