>>18597312>You are totally wrong on considering Sugimori's art the absolute reference, again they are just guide lines on how the pokémon should look in general, even Sugimori art changes everytime, look how different the same kind of pokemon are in both colors and shape.You did not read what I said. I said that "this has been in place since III, designs before then changed a lot." By the third gen, they had standardized old designs and sprites use the Sugimori art not only as a reference, but as the basis of the artstyle. By fourth gen this was readily apparent, third gen got kind of wonky due to funny sprites.
>If they really thought they were "off-model" they would never ship the gamesDid you just completely miss all the shitty sprites like Gliscor and friends? There are off model sprites. Most aren't majorly off, but some are pretty awful. 3D models allow for a standardized design, and here you are crying about how there are no more inconsistencies due to models.
Animating a sprite takes much, much more work than animating a 3D model, especially with handdrawn sprites. Arc System Works, the maker of GGXrd, BlazBlue, P4A, etc, used rotoscoping so that the sprites could be more smoothly animated, and this is really fucking expensive. It requires you to make a model and then draw on top of that model. Look at the choppy animations in BW. Not only would they have to the base sprite, but idle animations, attack animations, and special animations would have to be added. That's a fuckton of animations. It'd require a lot of artists to get it done in any good amount of time, all with their own idiosyncrasies and styles that must be minimized to accommodate the typical Pokemon style.
However, if your responses to 3D being shit is that they can't play with proportion (this is a fucking good thing, you DON'T want inconsistent proportions or colors), but you seem to sincerely think that 3D is a blight.
>not liking Ni no Kuni's artstyle because it's not sprites