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So I've been wracking my brain to find out a working Trick Room team for this new generation and I keep running into walls and coming to an abrupt stop. I'm sticking to what is immediately available in the game so far and what I think will function well in the new competitive environment and I want some serious critique.
I was thinking that Carbink would make an interesting opener, as a combination of Stealth Rocks, Trick Room, Light Screen, Reflect With Sturdy would make it a royal ass pain for everyone. My opener is what I need most help with.
For physical sweepers I seriously want to use Mega Mawile.
Mawile@Mawalite
Brave Nature
252HP//252ATK//4SPDef
Intimidate-Huge Power
-Rock Slide
-Play Rough
-Iron Head
-Power-Up Punch
Conkeldurr@Flame Orb
Brave Nature
252HP//252ATK//4whatever Def I think
Guts
-Drain Punch
-PowerUp Punch
-Stone Edge
-Payback
I was thinking with Conkeldurr that durvivability would be a priority, I expect Powerup Punch to be pretty damn good, it maintains pressure while improving Drain Punch's ability to keep Conkeldurr alive. Mach Punch and Drain Punch are currently impossible to get on the same Conkeldurr at this time.
Aegislash@Leftovers
ATK252//HP252
Brave Nature
Stance Change
-King's Shield
-Iron Head
-Swords Dance
-Shadow Sneak/Sacred Sword
This guy can be pretty fucking scary when he's used right, I've fucked up plently of my friends in test battles we've done.
Special Sweepers are also proving a bit of an issue for me, seeing as the only two currently available that come to mind are both psychic type.
Reuniclus@Life Orb
Magic Guard
Quiet
SPATK252//HP252//4DEF
-Focus Blast
-Shadow Ball
-Psychic
-Trick Room
Standard Trick room Reuniclus. Nothing of note here.
Slowking@Leftovers
Regenerator
Quiet
SPATK252//HP252//DEF4
-Surf
-Psychic
-Trick Room/Ice Beam
-Fire Blast/Flamethrower
Slowking can soak up water and fire moves and swap out pretty easy, I really don't know what to do with him for moves beyond Surf and Psychic.