>>49595130Take a look at Bulldoze,
https://www.serebii.net/attackdex-swsh/bulldoze.shtml>Target Speed Modifiers>Standard: 3>Strong: 5Strong Wave Crash seemingly also increases your opponent's turn delay, but since you're also going 2 on your own Speed value, the difference of 1 is a lot less than Standard Bulldoze (3). There are internal values for
>ActionSpeedMod>AgileActionSpeedMod>StrongActionSpeedMod>TargetActionSpeedMod>StrongTargetActionSpeedModhttps://docs.google.com/spreadsheets/d/e/2PACX-1vS-2vL26wuuqhpNXzlMLJ8lmW59NVJqzoxo-Q4cIQ8TXsibAGRT08Ji4oSTqJbUyyPn6NO06IR4x0wM/pubhtml>>49595137>[-4/-3/2] Moves: Damaging moves that traditionally have priority (Quick Attack, Mach Punch, etc.). These are explicitly described in the game as "...raises the user's action speed." Serebii currently has these values listed as [?/-4/2], but my testing indicates that these "priority moves" behave more like a [-4/-3/2] speed value, potentially with an Agile value even lower than -4.>[-3/-2/5] Moves: All other stat-raising moves not included in the above speed category (Bulk Up, Calm Mind, Shelter, etc.).Despite lower move power and buff/status ailment duration, Agile Style's to get the increased speed advantage = more attacks over the opponent. OP's a poor example since Wave Crash already has -4 priority like Quick Attack. Agile buffs or status ailments (Paralysis, Drowsy) are a significant advantage if you can make use of their lower duration.
>[2/5/8] Moves: Powerful moves that traditionally incur a recharge turn (Hyper Beam, Roar of Time, etc.). Darkrai's signature move Dark Void is reportedly included in this category, presumably because of its uniquely powerful combination of debuffs in this game.Strong Style does have more move power, accuracy, increased status/buff duration and secondary effect chance, but you will probably eat shit by being lapped in turns if you lack Speed or don't secure the kill / lack bulk for the retaliation.