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>t1 Kiawe takes you to 130
>add a t1 and t2 manual attachment for 170
>add a t1 and t2 usage of flash fire to take energy from benched elixir targets for 210
>add a FFB for 220 or CB for 240
>add a Kukui for 260, literal OHKO potential on the entire game on turn 2
>even if they disrupt you or get a KO, you have turt-GX in standard and turt-GX/Blacksmith in expanded to recover energy Flareons, plus things like energy recycler > Kiawe #2
/bow to your new goddess and perhaps she will show you mercy.