>>44447485For my game, I'm adding new status types. I'm currently programming the effects in, and trying to decide what types should be immune (taking into account both in-game flavor and competitive balance). Also looking for equivalents to Flame Body, Water Veil, etc. and other little things I've forgotten about.
Was leaning toward Rock/Ice/Steel being immune to Infect, since they're inorganic. Thoughts/ideas?