>>56889259Needs a complete overhaul.
IVs are just an pointless "You must be this autistic to play pokemon" bar that people only tolerate because of bandaid solutions. EVs are a clusterfuck. An arbitrary number assigned essentially randomly in normal play which to get proper use of requires you to kill numerous early route shitmons under ideal conditions with lategame items. Natures, what is supposed to be a flavor detail is a dice roll decided flat 10%buff/debuff which in pratice is just a 10% buff because with very few exceptions there will always be a stat you don't want to use which can get the debuff so you suffer no downside from it.
Base stats, grandfathered in numbers that decided this pokemon is always going to be shit and serve to keep the previous outdated mechanics around by association.
None of them are worth keeping. The IVs should increase like EVs do with no arbitrarily limit. Just an all around buff your pokemon gain from normal training through the game to show their growth.
EVs/nature should be condensed into one thing. Call it a fighting style and let players change it with a scroll, a dojo NPC change or just swap it in the menu. You could go with just a flat 10% boost to 1 stat like we have with natures, or you could make it more interesting and have things like offensive(+5% both attack/spatk and -5% def/spDef), defensive for the reverse. One for both physical stats and both special stats. Make them require a sacrifice that the player will actually notice.
Base stats should just be redone from scratch. Doesn't even need to reuse the old 255 system. Make them more modern. The actual numbers and how they decide to calculate them are irrelevant as long as the pokemon still performs the same role. A large scale rebalancing is far overdo.