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I can't edit the google docs from my phone, so if anyone could put it there, I tweaked the Hitmonchan a bit.
#107 Hitmonchan
>Good Attack and Defense, Average Speed, but can't hit low or airborne opponents well and lacks solid ranged moves
>Ice / Thunder / Fire Punch (QCF light / med / strong Punch)
10% chance of status effect
>Mach Punch (Forward, Down, Diagonal, aka Shoryuken)
Quickly punches a few feet forward, priority over other moves. Distance closing.
>Focus Punch (Hold back for 2 seconds, then forward+punch)
Leans back for 1~2 seconds and punches the oponent, great knockback, small delay
>Counter (QCB+Any)
Swerves left and right. If hit, unleashes a counter on the opponent
>Iron Fist
Punching Moves have 25% chance of breaking through the opponents guard
>Grab
>Feint
Quick feint jab, followed by an uppercut
>Finisher
>Mega Punch
Shadow boxes for a while, then Mega Punches the opponent across the screen
>Ally Move
Tyrogue runs across the screen flailing his arms, dealing small damage.
If anyone has any suggestions, I appreciate. I wantef to include Sky Uppercut as the Shoryuken, but leaving Mach punch out didn't seem right.