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Challenge Mode or any kind of non-braindead content at all.
>We always try to think who's going to be playing the game for that era. These days, everyone has an iPhone or some other smartphone; there are lots of handy gadgets in your day-to-day life, which make life much easier. A lot of younger kids, when they encounter a game that feels like too much work, they may just give up. We want to make sure that it's very easy, very approachable for anyone to pick up and play
>...That’s something we never want to change, because if we simply made it more difficult for veterans, we’d simultaneously make it less approachable for newcomers.
>That said, for all of the people who’ve been fans of the games over the years and continue to play it, we’ve kept them in mind. Rather than merely raise the difficulty or add other complexities, we’ve tried to keep things fresh by adding new game systems or changing the game systems and certain gameplay elements. ...we have in the Alola region these specific regional variances of existing Pokémon. A lot of players from the original games will see their old favorites, but with new takes.
>...it's less about looking at past games and seeing what went well or what went poorly, it's more just looking at each project as its own new thing and determining what we want to do and how we can accomplish it.