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I'd love to see Eevee become playable with an evolution mechanic. Have a meter that fills up when taking damage and evolves Eevee when fully filled. The evolution given is based on what type of damage (or healing for Sylveon) Eevee recieved the most of. Eevee basic abilities are powered up and one of its B moves are altered while evolved until being KO'd, in which Eevee returns to normal until the meter is filled again.