>>56170889To elaborate, Blue Rescue Team has this over Red:
>dual screens, which can be used for stuff like maps and team stats. In Red, the map is always overlaid onto the screen in dungeons>X/Y buttons. Red uses the Start button to orient yourself while standing still, which is more awkward compared to using the Y button for this in Blue>larger screen size>Rescue Team Maze in Makuhita Dojo, an obscure feature which only exists in Blue Rescue Team. Using dual-slot mode, you can transfer the player/partner from a Red Rescue Team cart to Blue and fight/recruit them here.>the Unknown Dungeon which is a proto-StreetPass thing. Very unlikely to see any use of this even when the game was new. Apparently it also worked with Pokémon Trozei.Personally I tend to use Red Rescue Team on replays, solely because it can be played on a TV with a Gamecube+Game Boy Player. Not really relevant if you're emulating, obviously.