>>31674126I think the sprite's walk cycles had their arms too far out. On one side the arm could rest comfortably on the bag like with Hilbert's model, but the other arm seems free floating for symmetry and just looks off. On Nate it's more noticeable since his bag is behind him rather than on his side. A sprite closer to Hugh's arm position would have been the best.
I know it's a nitpick, but I always notice it when playing BW/BW2 when all the other mainline games protagonists have a more relaxed arm position at their sides.