>>21246245i'll repost my list again too. i'll also respond to your opinions from the last thread
>I really don't think Arm Thrust fits. Muay Tai isn't much about palm attacks.true, but i think it should get a punching attack to start. you can't make the whole set kicks, then it will be like smashiary. muay thai is about a lot more than kicks. it is a very versitile fighting style. you'll notice that platikhao has wrappings on it's fists and also that playpow has very small legs.
>I don't think Agility fits too well on them. It's hardly given to any Fighting types and I think it's more about traveling quickly the hitmons learn it and i think it makes sense with the agility that's involved in muay thai. secondly, seeing as how they are platypi, i think it's smart to give them an assortment of move types in the same way that playtpi are seen as an assortment of different animals.
also i've given input on your set but you never responded to it
>smalling saltdoesn't have any synnergy with the rest of the set. if you think the distro for agility is small then you should look at what learns smelling salt by level.
>feint at level 43are you crazy? fighting types always learn it earlier.
>foresightnot a good move and has no synnergy
your set only has two moves that take advantage of the ability discretion, which pretty much makes it worthless. you need to think about how things work together in a move set.