Quoted By:
You know what? I want them to shake up the battle system a bit. A grid-based system for movement and attack ranges could add a lot of new strategy to the game, plus the switch seems to be a perfect system to execute such a change.
And then here's some miscellaneous shit that I think is pretty reasonable.
> Triple and Rotation formats back
> Introduction of asymmetrical trading, so you can trade say 2 Pidgeys for 1 Pikachu
>At least 70 totally new monsters
>At least 25 designs linked in some way to past generations. If you have new Megas, focus on Gens 5 thru 7
>More open-ended routes, more complex and puzzle-oriented dungeons
>Don't go overboard with the graphics to the point that there are severe frame drops
>Skippable cutscenes and tutorials
>Multiple save files to encourage experimentation