>>55878661kek
anyway, i'm counting the abundance of shit megastones and TMs shoved to postgame as 'shitmons being locked late' but whatever
review
>The GoodThis is definitely a huge improvement over Sors and Saiph 1.
It actually looks pretty good, the music wasn't eargratingly awful, the dialogue and battles weren't as shit as Sors.
Giving out the DexNav early on doesn't fix the 1% autism, but alleviates some of it. Also, early EV trainer and some actual QOL was appreciated, and the rewards for the (lackluster) side content were actually okay as an incentive to do them.
I also...appreciate the attempt at the postgame with a frontier and a 'new' region. I don't think it hit the mark even remotely. But it's a nice try.
>The BadI mean, still pretty much everything else kek
There's still too many trainer gauntlets, garbage pacing, shitty sections (now with stealth sections which the other games didn't do). The plot is still incomprehensible dogshit. I legitimately have no idea what the main villain's plan was or why he was doing it or even how he was supposed to be carrying it out. The MC rivals the Vancuck MC in being one of the worst in any fangame.
Making me backtrack a bunch without giving me Fly or making me backtrack through ruins and not giving me rock climb to get through it faster, holy shit dude go fuck yourself.
Even elements I'm 'praising', like the EV trainer or nature changer, are handled terribly in this game. Why isn't the EV trainer just a bunch of level 5 mons that give 3 EVs per kill and who hands you the power items as soon as you unlock her, with a PC nearby for easy access? Why is the nature changer...what it is?
Also just very weirdly short. I can't help but think that if you maybe eased up on the shit trainerspam, and scrapped the very mediocre Almia postgame (seriously, why), you could at least make it so that the game doesn't end on a wet fart that's also literally the exact same climax as the first Saiph.