Quoted By:
Samus
Steel\electric
Protean\analytic
Hp:100
Atk:80
Def:150
SpeAtk:150
SpeDef:150
Spe:130
760
>charge cannon- charging her arm cannon, the next beam move gains additional effects
>plasma beam: fire beam can burn, charged ignores opponent positive SpeDef changes and burns. Cannot hit ghosts
>Wave beam: electric beam hits super effective v electric or steel, charged paralyzes and does more damage the heavier a\o larger the opponent. Cannot hit ghosts
>Ice beam: may lower opponent's speed. Charged
freezes and SE v water and fire. Cannot hit ghosts
>power beam: normal but able to hit ghosts, charged increases damage by 50%
>missile:reduces enemy Def
>screw attack: cloaking herself in plasma, she tackles the opponent and does electric and fire damage, may burn or paralyze
>Morph ball: changes between ball\suit formes
Ball forme gains +30speed , def, and atk
>bombs: may make opponent flinch
>boost ball: always first, the ball rolls into the opponent at high speed
Also: tackle, wild charge, pound, and elemental kicks