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To revolutionize, or to iterate? For single player, or multiplayer? Singles or doubles?
If I were working from the ground up:
>Battles take place in 3D space.
>While wandering overworld, battles will snap to nearest preset arena.
>Field divided into 3 discrete zones: one "home" for each side and a middle.
>Pokemon move up and down zones as they execute moves; the player can't input independent move commands.
>Speed tiers simplified to ~10 levels.
>SE multiplayer < x2.
The rest is foggy but would go something like:
>Techniques can change depending on terrain they travel through, the state of the user, and the state of the opponent.
>Attacks can occur simultaneously and trump others under various circumstances (unclear if dependent on RPS style mechanics, speed related, or something else).
>Reaching a certain threshold allows for follow up moves.
>Under some conditions (e.g. grappling and throwing the opponent), the plane of the battlefield can shift. Think like 3D fighting games.