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Propose ideas
>bring back the dragon quest money system: money halved when you lose
>pokemon should have a 5-10% chance to run away based on how big their cowardice lore-wise is. Speed and enragement negate this while scare tactics (intimidate), fully evolved/high level mons and poison scare them off.
>rival should adapt fully to your team instead of only countering your starter
>bigger emphasis on luring pokemon like bait for example
>catching pokemon is done by completing mini-games that change with each ball while still taking catch rate and health into acount with its difficulty