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By doing absolutely nothing, just like they did in Gen 1 and 2.
>The main story is low-stakes and personal, probably revolves around a rival character.
>The "evil" team doesn't have a world-ending motivation, but a localized, maybe even internal one.
>Actual choices that create two different storylines, your rival always picks the opposite option.
>HMs come back (but they don't take a move slot?), however you can choose one HM at the beginning of the game and break the linear progression