>>42302863A attacks in RT were a mistake, you could wreck bosses with them in under 3 turns and practically negate any reason to change up your movesets when everything deals single digit damage to you anyway so approaching is no big deal and you can instantly nuke them all.
Admittedly it was fixed for the most part in Sky, where counterattacking and general damage nerfs exist, but Quick Striker negates said nerf making it busted again.
They've never implemented this shit well, it devolves the gameplay into "Press A to kill" every time.