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So what was going through their mind when they did special/physical stats and typing in gen 1?
In gen 1 type determined if a move was special vs physical and special attack and defense was one move. Water, Grass, Fire, Ice, Electric, Psychic, Dragon were special and Normal, Fighting, Flying, Ground, Rock, Bug, Ghost, Poison were physical.
So dragon is weird because there is 1 dragon move in the whole game and it does fixed 40 hp damage so it doesn't use special and the Dragonite line just flat out has no stab moves. Dragonite is kind of weird in that he has much higher attack than special, but his special is higher than his defense so along with his typing he seems to be a physical attacker who is designed to be hard to crack by your starter/eevee while learning thunderwave and having access to all the good coverage moves (bolt,beam,surf) making it so this line was designed to be just be a boss pokemon for the elite 4 fight.
I guess I will do the rest of the types the order they are on serebii.
Bug lines
>Butterfree
has a better special stat, but has access to a lot of psychic moves so I think he is supposed to be an early game psudo psychic, which would be kind of good as a glass cannon vs brock, and he has a lot of support moves.
>Beedrill
Way higher physical attack and only has access via tm to mega drain as his only nonphysical attack. He makes sense as an early game physical attacker with a little bit of posion utility
>Parasect
part grass, very few bugs are monotype in this gen. His attack is 15 points higher than special which is the same as defense. 95/80/80. He can learn 2 grass TMs, but all his other moves either use physical attack or are status moves. I think he is supposed to be support with his ability to paralyze, leech life and sleep. pretty good design but his typing causes him to be shit