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Okay here goes /vp/
Aftermath- Bump recoil up to 1/3
Anger Point- User cannot be KO'd by a critical hit
Anticipation- Decreases the power of the anticipated move by 25%
Big Pecks- Raises Attack when the Defense stat would be lowered
Cloud Nine- Inflicts a condition called 'Cloud Nine' that stops weather for 5 turns
Early Bird- If the Pokemon is going to wake up this turn, the move it uses will have +1 Priority
Forewarn- Decreases accuracy of forewarned move by 20%
Frisk- Stops opposing Pokemon from using their item while the Pokemon with Frisk is out
Healer- 20% chance to heal your own status
Honey Gather- Decreases power of Bug-type moves by 50%
Hyper Cutter- Boosts Speed when the attack stat would be lowered
Illuminate- Increases user's and allies' accuracy by 20%
Inner Focus- Attacker receives recoil when using moves with flinch chance
Keen Eye- Boosts accuracy of user's moves by 20%
Leaf Guard- Decrease chance of status moves working by 20%
Normalize- Normalized moves now have a 30% attack boost
Pickup- The user has a 30% chance to find any used or removed items at the end of the turn
Poison Point- Contact while poisoned badly poisons the attacker
Pressure- Causes the opposing Pokemon to lose 15% accuracy when under half health
Rattled- Sharply raise speed
Run Away- Just let it help you switch out even during trainer battles or with Shadow Tag or Mean Look up, come on now GF
Slow Start- Make it three turns. or, give it Protect or fucking REST or SOMETHING
Stall- Passive damage is given a 1.5% boost while this Pokemon is out
Suction Cups- If attacker is hit with a contact move, they cannot switch out
Telepathy- Sharply raise Special Attack if hit by a SE move
Unnerve- Blocks Leftovers recovery