>>47091412The game isnt difficult. Lets agree on that. Leaders after Morty are just a flat line of progression.
>That's every JRPG of the time.Dont call it immersive then, retard. Explain how its immersive
>aesthetics, Johto dungeons look the samey recolors. SMT SJ has more variety, you dumb negro.
>loreOnly ruins of alph have lore and its superficial. SMT SJ has lore in spades. But lets stop comparing them with eachother.
>lootEthers? Getting them isnt a challenge and they are worthless consumables
>enemies Geodudes and rocket grunts. So well designed, so thematic, so difficult
>story purpose.Theyre caves with flavor text. Explain the story purposes of Mt. Mortar and dont post shit like U NEED GO THROUGH TO GET TO THE NEXT TOWN.
>>47091471Oh wow youre being disingenuous
>>47091519SMT last bible games have better dungeon design than GSC. Links awakening too (not a JRPG but it released years prior and has more depth. The original argument was that the dungeon design was bad. It is. No one looks back at GSC dungeons and sees them as the golden standard or the GOAT when it comes to dungeon design or DRPGs just because they released on handhelds. Theyre still bad.