>>57098383[Introduction]
: At Niji, we want to have trainers always present on the battlefield. By showing parts that were previously omitted for convenience, we can enhance the sense of realism (presence).
: Is there any way to create a game using this trainer?
[Affirmation]: If there are trainers, why not be able to control them during battle? This would further strengthen the idea that the trainer = yourself.
: By adding trainer control, it would be possible to incorporate fun into battle as a new element.
: Trainers will be on screen = more opportunities to show off your avatar, making customization even more valuable.
: There were opinions that people wanted to customize the ball-throwing motion.
: Some people wanted to customize victory poses.
: Some people wanted the trainer's field of view to be the battle camera.
: In any case, having elements that can be touched and customized can add color to battles, where there are many times when no controls are used.
[Transition] : Adding gameplay involving winning and losing risks making the game more complicated.
: Allowing freedom of control necessitates a camera that is pulled back accordingly.
It may look interesting at first glance, but the fine details on the screen may make it look less appealing.
: There are many points in Pokemon's camera where the best possible choice is made, such as the initial standby camera or when using a move.
Adding freedom could actually result in a degradation of the presentation.
[Conclusion]: For the reasons mentioned above, I'm reluctant to add controls that offer a high degree of freedom.
: There's no harm in adding elements that allow the user to express their individuality through their avatar,
so why not add some customization elements that don't make gameplay too complicated?
: So I'm also planning a motion select feature that will let you customize some of the trainer's motions.