>>37951571That is a great explanation. 10/10 approval for GF on this front.
Sound should be SE against
>DarkGuilty conscience, easily startled, mentally weak
>FairyFlees sound and industrial activity all together to live in quiet secluded forest areas. Is weak to sound and steel for this reason and others
>SteelSound is conducted by steel, see resonance bridge collapse video
>Sound Sound convergence doubles the range of the wave, higher peaks and troughs, a more dangerous wave is created
>WaterConducts water very well, amplifying it’s speed on attack. Pokemon with high internal water percentages would be affected
>FireSound can extinguish flames. A very cool scientific property that concentrated bass can achieve
Also 90% of those types need a good slap on the ass
Immunities
>PsychicSound is irrelevant to strong, anchored minds. The zen practice of ignoring/disassociating sounds all together. Also has been ironed into the de facto space type and Sound does not affect them for this reason as well
>IceSnow muffles/dampens sounds. Even the first snow routes, the sinnoh snow routes, reflect this with the music being absent. Winter seems quieter because of this affect. Ice could really use a small win and this one makes sense
NVE
>GrassPlants are shown to appreciate and thrive with music being played. It is unusual but fits the whimsical nature of grass types
>FlyingAir is an average conductor of sound. They occupy airs of lesser atom density so the attack are weakened
>BugBugs are loud and use loud sounds often and they are not mentally complex enough to be disturbed by loud sounds. They don’t have fragile hearing organs either
>Ground Doesn’t amplify waves. Slows them down
There is a SE move that specifically targets the phasing properties of Ghost types because they rely on the same principles of frequency shifting between dimensions/planes.
I’ll admit that i don’t know how Rock should fit into this.