>The depths of hellThe battle design is absolute fucking dogshit. Giving the player fully evolved competitive ready mons as starters and """"""balancing"""""" around that by doing shit like Leftovers M-Audino at fucking level 5 is absolutely fucking retarded, hard mode or not. This all but forces you to use the fully evolved giftmons until midgame or so, when they actually can start hitting their final stages.
Calling the trainerspam shit is an insult to shit. It's FAR worse than Soulstones, especially after Season 1. Fuck having all the random shitters have 6 mons, and FUCK forcing you to fight them in pairs, making them 6v12s. This game CONSTANTLY does this shit, to the point where I'm pretty sure you fight far more 6v12s than 6v6s in Seasons 2 & 3, not even counting bosses.
I seethed about the mapping above, but the ""dungeons"" are far worse, and deserve to be put down here instead. Shit like
>>55425956 and
>>55437713 are the lowest of the low, but there are others as well. Honorable mention to all Season 3's dungeons being fucking terrible.
Overall, this game is the worst game I've played on here, and maybe the worst game I've ever played at all. There's so much more I could say about this piece of shit, but I'll stop at three posts, if only because my mind's already trying to remove this experience from my memory kek. The fact that Debug mode is basically mandatory, to the point of the dev adding a couple of events to activate it tells you how fucking terrible this is.
As for a rating... this is probably the only time I'll ever rate something a 0/10. This game was pointless to play. Any form of entertainment was from these threads rather than the game itself, and what minuscule amounts of entertainment that existed in the game wasn't worth the entire game's worth of suffering and headaches I obtained while playing.
Even if V14 were to release in 2 minutes, I wouldn't go back. Don't play this game, it's not worth it.