>>47296434Whenever an opponent connects a hit, the next hit will be increased by 10% and so on. It can snowball worse than Atk/SpAtk but at least you can buff up defenses on the first few turns before the damage starts being significant. It's good for stages where you can rush them down or disable them (Say, Serena with mass Sleep).
>>47296422Here's something I wrote months ago, assuming the damage formula goes with
Damage = BP X Atk/Def