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>all entry hazards are ground type and interact with flying types and pokemon with levitate or balloon accordingly
>self-healing moves suffer from diminishing returns. If they're used without at least 2 moves between them they heal 75% as much. This stacks.
>only poison types can cause TOX. Non-poison types who use Toxic only poison.
>poison type is super effective against water
>ice and electric are super effective against steel
What else?