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Ran multiple nuzlockes on X/y to pass the time, found that the balance issue was that if you left turned it on and forgot it, youd never run into issues, where if you left it off, the exp gain was too weak to keep a full team with switch training up to nessicary levels without obnoxious training.
I kept having to come up with shit rules like "well if i turn on exp share then i can only have the weakest three pokes in my team." or "well two weaker mons and one high level to carry through the route/gym while the rest were in the box"
A real definition of unbalance. Too strong if you left it on, stumbly wumbly if you turned it off for good. Cunt needs a middleground mate