Quoted By:
Singles
Mimikyu can carry by its own, the trick is knowing when to attack and when to dance. Lost to a Mega Sceptile after 54 wins.
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature
IVs: 5IV minus SpA
- Sword Dance
- Shadow Claw
- Shadow Sneak
- Play Rough
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature
IVs: 6IV
- Fire Fang
- Earthquake
- Poison Jab
- Dragon Claw
Magnezone @ Electrium Z
Ability: Sturdy
EVs: 252 SpA / 4 HP / 252 Spe
Timid Nature
IVs: 5IV minus Atk
- Volt Tackle
- Thunder Wave / Magnet Rise
- Thunderbolt
- Flash Cannon
Doubles
Pretty much robbed this team comp from a guy that posted it yesterday and it worked wonders.
Have to be careful with Sucker Punchers and Earthquake users, but most of the time the battles where over
even before Electric Surge runed out. Currently 50 wins in a row.
Alolan-Raichu @ Life Orb
Ability: Surge Surfer
EVs: 252 Spa / 4 HP / 252 Spe
Timid Nature (Modest could be better for this strat)
IVs: 5IV minus Atk
- Thunderbolt
- Nasty Plot
- Psychic
- Grass Knot
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 Spa / 4 HP / 252 Spe
Naughty Nature (Ideally it would be Timid for best performace)
IVs: 3IV (Atk, Hp, Spe) the other three were around 25+, so good enough I guess
- Dazzling Gleam
- Thunderbolt
- Hidden Power (Ghost) / wasn't really that useful, other STAB like Volt Switch could have been better at times
- Grass Knot
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature
IVs: 5IV minus SpA
- Dragon Dance
- Cruch
- Ice Fang
- Waterfall
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature
IVs: 6IV
- Fire Fang
- Earthquake
- Poison Jab
- Dragon Claw