>>25088321>>25088714So what the hell does "batonpass" mean? Everything refers to something else, but we haven't hit any substance yet.
The "batonpass", through some more indirection with macros, eventually resolves to BattleCommand_BatonPass in battle/effect_commands.asm.
I'm too tired to explain the rest. Here's another picture. Not shown: change the "batonpass" in your newly added move to "uturn".