>>21050235Because the dumber the game, the easier it is to appeal to a broader market - thus be more profitable.
It's a shame Digimon Dawn/Dusk wasn't more popular, it was a great game every bit the equal to Pokemon.
I'm also still salty the remake of Dragon Quest Monsters 2 isn't getting overseas localization. The original games were probably the best monster raising games of all time. (Every monster 'family' could be breed with each other to create something different - could breed a slime with a beast to get a beast-slime, or a beast with a slime to get a slime-beast, or breed two beast-dragons together to get an even more powerful full-dragon; You could actually even breed the bosses with the right painstaking combinations; Movesets could be combined to make entirely new ones - wind and slashing attacks could merge into vacuum AE attacks; You could migrate movesets to species that wouldn't normally have them - like breeding an ice-breathing robot to heal the entire party; There was also an infinite endgame with the key-worlds that would procedurally generate a world with some towns and castles/dungeons and different species were available depending on the key's attributes - lava worlds, sky worlds floating in the clouds, worlds that consisted entirely of boss monsters, and so on.)