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Well, it's simple really.
Start of theme park regions with no identity
Start of no backtracking because we can't have the players figuring things out on their own
Start of funnelling the player through a straight line campaign for the same reason as above
Start of story focused campaign over adventure focus because zoomers need everything explained to them at face value
Start of excessive handholding because nip kids complained about Mt. Coronet and missable Strength HM
Start of linear region because being presented with more than one option breaks zoomers' brains
Start of 3 Pokémon Gym teams and 4 Pokémon E4 teams because the older games were too hard
Start of the removal of HMs because zoomers can't handle team management and need everything babied for them in the form of """QOL"""
Start of the removal of postgame because kids didn't play past the Champion
Start of dialogue and cutscenes in every town and route because zoomers need constant stimulation otherwise they get bored