>>54650482I have my own rule set for aura that has been worked out across a few stories of mine that changes depending on the scenario but usually follows the same premise.
>Aura is a "switch" when it's off you have no super abilities outside of "feeling" the essence and flow of nature around you>Aura is life energy, all things that possess life are connected to one another and can be seen and felt when using aura>Using Aura makes the vision of the user become like that of Lucario's from movie 9, an empty,dark grey world where the only color is shown in the form of "good" people/creatures shaded blue and "bad" is red>When using Aura the user feels very cold but it's a comforting feeling, almost a state of zen where your senses are heightened. Depending on the story the following also takes place:
>When using Aura, users gain physical buffs - faster reaction time as things seem to move slower from their view point, slight boost in strength, the ability to see great distance using the sonar like ability to "see/read" the world around them for certain distances>As Aura is life energy it saps the users strength so using it for long portions of time is not wise as it'll make a person weaker/potentially harm them long run (this keeps things grounded and the users from being too overpowered)>Can heal others but its risky, it'll sap massive amounts of energy from you to transfer into another, may kill the one transferring energy as its an SSS tier ability which few can doThen, depending on if it's a Aura user VS Aura user fic to keep things interesting there's also the idea of connecting ones Aura to a Pokemon Typing which gives the user a single specific element that lets them use unique abilities such as breathing fire or manipulating the earth.