>>43545896>>43545751>>43545896>>43545751There's this weird thing in Gold and Silver, though, where MissingNos correspond to corrupted versions of Gen II pokémon. There are a few interesting things about this though:
* They start counting up from 212, but jump all the way to 250 for a single spot at the beginning. Reminds me a bit of Mew being index 21.
* This data is already present in Spaceworld '97. All MissingNos point towards the same spots (different Pokémon obviously) making it very old data in the final game.
* This data already didn't make much sense in Spaceworld '97, possibly hinting it's even older than that. I don't think it was always meant to be placeholder data, if only for the detail that they wanted to point towards something at spot 250 at spot 52, right between Magmar and Electabuzz.
* Now that we have the source code, we can see that this list is ORDER.TBL, which is a file that dates from Red & Green and that in Blue is full of 0s in the spots where MissingNo goes, and the final index numbers for even the oldest version of that file we have in the Gen II codebase. Oddly enough, the file has a header that dates it 1995 across all versions, never updated. This is not common, although it happens to other files as well.
I think this list might be one onf the only things left from a tentative "Pokémon 2" that was barely any different from Gen I, just with more monsters, alongside a few title screen graphics, and the larger backsprites in the style of blue. Yellow might've thrown a wrench into that idea, considering there's also yellow sprites in that folder, but I'm rambling by this point.
Pic related to my last post, it might be the reason there's a gap in those files and a reason to think they weren't the SW97 sprites: on the older MONSTER.DMG file we have, we can see they started working on the new pokémon by referencing the files after number 300. ORDER.TBL might actually be for pokémon on the gap between 151 and 300.