Quoted By:
welp I lost my run to Aaron, I just didn't have anything that could counter his Scizor after losing my fire types and I did the stupid decision of trying to get a Heracross instead of a Torkoal.
Anyway this run seems better than the last one. Got myself a Chimchar, Piplup, and the Eevee as the first three pokemon and luckily got the Hidden Story lore since I prefer having to deal with that rather than locking my Eevee to an specific evolution. Got myself a Surskit in Lake Verity with the Chosen of Dodola lore
>must know Rain Dance if possible, two water/grass type moves. you may ignore negative lorerules that come in effect when catching a pokemon as long as it is raining. Fresh Water count as 1000 pokedollar items.
Not the best pokemon, but the lorerule is pretty nice just gotta get that Rain Dance TM. Found a Zigzagoon in Route 202 who was an annoying Tanuki.
>This pokemon is a mostly harmless trickster. Must know Belly Drum or a Dark type move if possible. As long as it is in your party after every gym battle randomly switch the held items of two random pokemon in your party with each other and you can’t remove these items (until you reach Victory Road). Whenever you are about to use a TM, 25% that you have to use it on another pokemon instead (and in games in which TMs don’t expire after use, you can’t remove this move until it levels up at least 10 more levels).
It just wasnt worth it, even if I never used it for a gym, which I wasnt going to anyway since the first is Roark and Linoone isn't that good, that passive of 25% missing a TM was something I didnt want to deal with so I let it go.
Got a Squirtle in Jubilife and a bunch of other mons and finally got the Beldum in Oreburgh without the lore screwing me over.
The Roark fight was a piece of cake, lead with Onegai for the lorerule, taunt the Nosepass, switch to Taitai the Sandshrew with Sand Veil, spam defense curl, and rollout and bulldoze every single one of Roark's pokemon as they sandstorm for me