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I've been getting a lot done for my battle system. I now have 8 different status conditions, they run out after 3 turns(I set it to 1 for this test). Also got all forms of player swapping done. Swapping on the player's turn, upon the player's mon fainting and in the overworld. Also if you have fainted mons at the front of your party, healthy ones are thrown to the front at the start of battle. Just need to make it remember the old order so it can be restored after battle.