>>48407039You mean "released after the series traditional three year cycle for their kid's game"?
Because everything except Gen IV was released after a three year cycle, even Gen I, which was scrapped after two years' work and restarted, being delivered in 1995 just in time to miss a christmas release, the next even being delayed from its intended year turnaround not once but twice, further cluing Nintendo to the fact three years was the golden timeframe for them to make a kiddy game, to keep the brand new and refreshed and since then, only their poor understanding of wi-fi communication back in the early noughties and the need to hire new staff has stopped them continuing that three year cycle unbroken.
That they hit every target they outlined from the start of this Gen, as opposed to the past two, where catering to a bloated pokémon roster negatively impacted the games' development to the point they forwent a rehash of Gen VI to focus on Gen VII, while simultaneously beginning development of that with a cut roster, only to re-implement the cut 'mons later in production, leading to the issues at debugging where the director and designer had to create the progression challenges, without actually having a programmer to write anything above a basic scripting language to help them.
They aren't adding DLC to Legends or BDSP, the latter as they're replacing that wholesale with Legends in January and the former because they aren't going to rehash a single player game, who's story is likely going to tell the events of how Hisui's geography morphed into Sinnoh's in the modern day. that they're releasing it a month before Pokemon day tips the hand they plan something for the kiddy audience in their traditional November release slot and it's not going to be a re-visitation of an older Switch game.