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>Analytic lowers the user's Speed by 50% when an attacking move is used. Stall increases the power of attacking moves by 50%.
>Anticipation and Forewarn now alert the user to a random super-effective attack/the strongest attack the opponent knows, respectively, and causes that attack to deal 50% less damage until either the user or the foe switches out or Anticipate is removed.
>Battle Armor grants +2 Defense when the user is struck by a critical hit, in addition to negating the critical attack's effects. Shell Armor grants +2 Speed and negates effects.
>Cute Charm has a 40% chance to infatuate or lower the opponent's Attack when struck if the foe is the opposite or the same gender, respectively.
>Heavy Metal increases the base power of certain moves by 50%, including Fly, Slam, Stomp, Jump Kick, Tackle, Body Slam, Take Down, Thrash, Double-Edge, Quick Attack, Skull Bash, Hi Jump Kick, Rollout, ExtremeSpeed, Superpower, Dive, Bounce, Gyro Ball, Flare Blitz, Dragon Rush, Aqua Jet, Heavy Slam, Bulldoze, Heat Crash, Steamroller and Head Charge.
>Infiltrator ignores any Defense or Special Defense increases on the opponent.
>Inner Focus and Steadfast increase the user's Special Attack and Speed by 1 stage when a flinch is negated, respectively.
>Light Metal increases the user's Speed by 2 stages upon switching in.
>Limber increases the user's Speed by 1 stage whenever Paralysis is removed from it, or when a Paralysis effect fails for any reason.
>Moody only increases Evasion or Accuracy by 1 stage rather than 2 if selected.
>Motor Drive provides a 50% Speed boost when activates.
>Mummy now persists until the end of battle, even if a Mummified Pokemon switches out.
>Normalize negates any immunity or resistance to Normal attacks, including type disadvantages and move effects.
>Oblivious decreases the opponent's Attack and Special Attack by 1 stage when the foe's infatuation/Captivate attacks fail.