>>37755927>they're not, theyre threw on pokemon instead and function in the exact same wayBut they don't function the same way because they're not moves anymore.
>since random encounters are completely and utterly randomOW encounters have elements of randomness too. It's just more controlled and less reliant on complete randomness.
>no they aren'tYes they are.
>overworld encounters have been a thing since ET on the atari you fucking zoomer tranny lmaoWe're not talking about Atari. We're talking about Pokemon. OW encounters weren't viable before because it required making too many sprite animations and the limited screen size is harder to work with. By this logic 4 directional movement wasn't a technical limitation either because plenty of old games have diagonal movement.
>yes it doesNo it doesn't.
>yes it does, and i did explain exactly that because the rarity is killed in overworld encountersNo it doesn't, and I did explain how OW encounters doesn't kill rarity.
>and itll still be easier to find in overworld encounters due to how they work.No, because you can just reduce the spawn rate for Pokemon that are supposed to be more rare or put them in more obscure areas, or make them only show up during specific times.
>you can't fail to run away from them chasing you lmaoYes you can lmao
>it's adding a garbage gimmick which is the definition of needlessBut it's not a garbage gimmick, it's core gameplay, which is the opposite of needless
>but there wouldBut there wouldn't
>they don't walk around in circles, noNeither do the LGPE Pokemon.
try again faggot lmao